Consequently, another Zebesian Command Center was also constructed to house the resurrected Mother Brain. The years that passed during the Metroid Prime series allowed the Space Pirates and their new allies, the Kihunters, to build another Tourian deeper within the planet. It made its first appearance in Metroid and Metroid: Zero Mission as part of Tourian, and returns ruined in Super Metroid as part of Crateria. The Zebesian Command Center is a significant room in Crateria. Old Tourian launchpad (Yellow Hatch and Metal Door).In Super Metroid speedrunning this room is referred to as " climb". These hidden alcoves in the room contain pipes in their tilesets. The one-way alternate exit from that room is positioned at the top of the escape shaft, behind another wall. Using Bombs at the base of the platform will open a secret tunnel to a Yellow Hatch, which leads to a room with an item. Toward the bottom of the shaft, there is now a short platform against the right wall. The bottom left wall can be destroyed with Bombs, which leads to a door that remains locked until the end of the game. The platforms are now roughly the same length and a darker blue, and scaffolding can be seen extending into the background. In Super Metroid, the elevator platform remains, but the platform is gone and the upper elevator shaft is replaced with a Blue Door. It returns in Super Metroid as one of only two surviving rooms from the original Tourian, now amalgamated into Crateria. The " Tourian escape shaft" is the final room explored in Tourian during Metroid and Metroid: Zero Mission. She has the option to detour through the right shaft to rescue the Etecoons and Dachora before returning to the landing site. Just like in Zero Mission, Samus's escape from the exploding Tourian in Super Metroid brings her through the rocky cave, which is now uninhabited once again. After returning to the rocky cave from the ruins of old Tourian and Brinstar, she finds the tunnels swarming with Geemers, Rippers, and Skrees. Starting with only her basic Power Beam, Samus can only access two Blue Doors at first (with one leading quickly to a dead end), but many more paths and doors quickly open up to her as she acquires her Morph Ball, Missiles, and Bombs. At first, the rocky cave appears desolate, with only a few Sbugs that are spooked by Samus's presence. The rocky cave plays a much greater role during the Raid on Planet Zebes in Super Metroid, and is the first room Samus enters after landing her ship on Zebes. It made its first appearance in Super Metroid, although chronologically it is first seen in Metroid: Zero Mission. The rocky cave is a significant room in Crateria.
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